Strategy Game Programming With Directx 9.0 2003. Todd Barron

Strategy Game Programming With Directx 9.0 2003


Strategy.Game.Programming.With.Directx.9.0.2003.pdf
ISBN: 1556229224,9781556229220 | 700 pages | 35 Mb

Download Strategy Game Programming With Directx 9.0 2003



Strategy Game Programming With Directx 9.0 2003 Todd Barron
Publisher: Wordware Publishing, Inc.


Strategy Game Programming with DirectX 9.0 covers everything necessary for you to create a strategy game using C++ and DirectX 9.0. The book outlines the game development process and explains game mechanics, resource management, interface design, sound implementation, and more. Advanced topics include path-finding, particle system rendering, and network implementation.

* Learn about project management tools that can help facilitate the development process. * Understand the basic concepts of using tiles to handle terrain. * Find out how to implement high-quality sound using the DirectSound and DirectMusic interfaces. * Build your own map editor and learn how to generate random maps. * Learn how to use key frames and animation sets to animate 3D objects. * Discover how the A* algorithm finds the best path across your map. * Create special effects such as explosions and smoke trails using particle systems. * The example code discussed in the book can be downloaded Wordware Web site.

About the Author

Todd Barron has worked in the video games industry as a software engineer and manager of game development at Merit Industries. Currently he works for Acxiom Corporation as a lead developer in the products division. As a vehicle for his game creations, he owns and operates Lost Logic, Inc.



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